Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses an overhead view of city streets. The main objective is to drive through the Chicago road network while pursuing or escaping a chase-related target, depending on the current scenario.
Driving is based on steering, acceleration, braking, and route selection. Traffic and tight street layouts make positioning important, while progress comes from completing the current objective rather than from character development or equipment upgrades.
Plan your run
Learn the street layout before attempting fast runs. Brake before tight turns instead of entering them at maximum speed, and keep a route available for recovery when traffic blocks the direct path.
Prioritize the active objective over unnecessary detours. Repeated attempts are useful because remembering intersections and likely obstacles reduces reaction time.
Before you begin
Use a steady speed in dense traffic and reserve faster driving for open stretches.
Approach intersections with room to turn or reverse if the direct route is blocked.
Treat early attempts as route-learning runs rather than forcing every maneuver.
Chicago 90 is a DOS-era top-down driving and action game built around a police-chase premise in the streets of Chicago. The player controls a car from an overhead perspective, steering through urban roads while attempting to complete chase-oriented objectives under time and traffic pressure. Its play style is closer to a compact arcade challenge than to a detailed simulation: success depends on quick route decisions, controlled turns, and keeping momentum through the city. The game is now an obscure part of the DOS catalog, remembered mainly for combining a recognizable crime-film setting with simple overhead driving. Developer, publisher, and full-release-date details are left unspecified here because they cannot be verified confidently.
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