Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a menu-driven, turn-based structure. Players issue orders for internal affairs, troop deployment, diplomacy, and research, then advance time to see the results. The map represents early Chinese geography, with regions and rival tribes changing control over time. Progress depends on balancing population growth, resources, military strength, and technological advancement while responding to rival factions and long-term expansion goals.
Plan your run
Prioritize stable internal development before overextending militarily. Keep an eye on resource balance so expansion does not stall your economy. Use diplomacy to avoid fighting on multiple fronts, and invest in technology early if available, since stronger administration and military systems usually provide the best long-term payoff. Expand into strategically valuable territory rather than spreading too thin.
China is a historical turn-based strategy and management game set in the era of ancient Chinese civilization, beginning around the time of the Yan and Yellow Emperors. Players guide early tribes and states through domestic administration, military expansion, diplomacy, and technology development. Its focus on state building, territorial growth, and the rise of civilization gives it a distinctive educational and historical flavor that is remembered for its ambitious scope.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0