Fun School 2: For the Under-6s
DOSEducational
How it plays
Races use a behind-the-car perspective and require the player to reach the finish before the countdown or checkpoint time expires. Courses are built around city streets and American road imagery, with bends, traffic, and other hazards demanding early steering and speed control.
The player progresses through a series of races, aiming to qualify and continue to later courses. Driving is based on steering, acceleration, braking, and avoiding collisions. The game prioritizes quick reactions and memorizing difficult sections over vehicle setup, detailed simulation, or extensive customization.
Plan your run
Brake before sharp corners instead of entering them at maximum speed. Smooth steering helps preserve momentum and reduces the time lost recovering from a collision.
Learn the position of traffic and difficult bends on each course. Use the full width of the road when safe, but move early for upcoming turns so that an obstruction does not force a late correction.
Before you begin
Treat each race as a route-learning exercise; remembering corner timing is more valuable than constant maximum acceleration.
Avoid unnecessary contact with traffic because recovery costs speed and can make the next checkpoint unreachable.
Cisco Heat: All American Police Car Race is an arcade-style racing game developed by Jaleco and released for DOS in 1991 by U.S. Gold. It places the player behind the wheel of a police car competing in fast street races across American-themed courses. The emphasis is on immediate driving action rather than realistic simulation: steer through traffic, maintain speed, and use tight corners to stay ahead of rival cars. The game is structured as a sequence of checkpoint races, reflecting its arcade origins. Its bright presentation, police-car theme, and short, demanding events give it a distinctive early-1990s character. The DOS edition received limited attention compared with better-known racing games, but it remains a useful example of Jaleco's conversion of an arcade driving formula to home computers.
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