Fun School 2: For the Under-6s
DOSEducational
How it plays
The main view is a top-down, tile-based world map. Players explore unknown territory, settle cities, improve terrain, move military and civilian units, and interact with rival civilizations.
Each turn allows decisions about city production, tax and luxury rates, research, diplomacy, government, and combat. Cities grow through food and improvements, while technology unlocks new units, buildings, governments, and strategic options.
A game can be won by conquering all rivals, launching a successful spaceship to Alpha Centauri, or achieving the highest score when the game ends. Multiple starting civilizations, world settings, and difficulty levels support replayability.
Plan your run
Early expansion is usually the strongest priority. Found cities near dependable food and production, while keeping enough military units to protect settlers and discourage early attacks.
Research technologies that match your position. Pottery and Bronze Working can support early growth and defense, while Writing, Code of Laws, and Trade open diplomatic, governmental, and economic options.
Inspect terrain before improving it, keep cities productive without exhausting food supplies, and change governments when the benefits outweigh the disruption. Roads are especially valuable because they improve movement and connect trade routes.
Avoid wars that do not produce a clear gain. Diplomacy, strategic city placement, and a focused research path often matter more than maintaining the largest army.
Before you begin
Prioritize settlers early, but protect them with military escorts.
Use roads to connect cities and improve unit mobility.
Check city disorder and food balance after changing tax or luxury rates.
Save before major diplomatic decisions, government changes, and wars.
Sid Meier's Civilization is a turn-based 4X strategy game developed and published by MicroProse. The player leads a civilization from 4000 BC through the modern era, founding cities, researching technologies, managing resources, conducting diplomacy, and waging war. Its open-ended play style combines an empire map with detailed city and government decisions, allowing military, scientific, cultural, or economic priorities. The game was widely recognized for its depth, flexibility, and unusually strong replay value. Its broad historical scope and interconnected systems helped establish many conventions of the 4X strategy genre, although the DOS interface and substantial manual make it demanding for new players.
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