Fun School 2: For the Under-6s
DOSEducational
Documented for this version
Left Mouse Button | Select a unit, position, or command. |
|---|---|
Right Mouse Button | Issue a contextual order or move a selected unit. |
Keyboard | Use the documented keyboard shortcuts shown by the game for orders and interface functions. The exact shortcut set can vary by manual or configuration. |
The DOS version is primarily controlled with the mouse and keyboard.
No undocumented emulator or browser bindings are listed.
How it plays
The game uses a top-down battlefield view. Players move infantry, engineers, vehicles, and weapons teams through towns, fields, roads, and defensive positions while trying to capture or hold strategic objectives.
Each battle is fought in real time, with pauses available for issuing orders. Units can move, fire, take cover, scout, use smoke, deploy explosives, and occupy buildings or trenches. Campaign progress depends on territory, casualties, available reinforcements, fatigue, morale, and the condition of individual soldiers. A dynamic campaign links successive battles across the Market Garden operation.
Plan your run
Use cover and concealment rather than advancing across open ground. Reconnaissance is essential: locate enemy positions before committing valuable squads.
Keep experienced soldiers alive, rotate exhausted units, and preserve ammunition for objectives that must be held. Engineers and smoke can make bridge approaches and fortified streets more manageable. Avoid spreading the force too thinly, because isolated squads are vulnerable to morale collapse and counterattacks.
Before you begin
Use scouts to identify machine-gun positions before moving the main force.
Defend captured objectives with fields of fire and reserve units.
Watch morale and fatigue; a technically strong squad may still become ineffective.
Editorial context
A detailed and atmospheric tactical simulation whose morale system makes battles feel unpredictable.
Its depth is rewarding, but the interface and harsh campaign can be challenging for first-time players.
Close Combat II: A Bridge Too Far is a real-time tactical war game developed by Atomic Games and published by Microsoft for DOS. It recreates Operation Market Garden, the 1944 Allied attempt to seize bridges in the Netherlands and open a route into Germany. Instead of commanding a conventional army from a distant strategic view, the player directs individual squads and specialist teams across battlefield maps, managing morale, ammunition, terrain, and objectives in real time. The game offers Allied and German campaigns as well as individual scenarios. Its emphasis on unit behavior and morale gives battles an unusually human character: soldiers may panic, retreat, surrender, or refuse risky orders. Reviews generally praised its atmosphere, tactical depth, and detailed simulation, while its demanding interface and unforgiving campaign could make it difficult for newcomers.
Catalog entry maintained by EmuGamers Editorial Team
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