Documented for this version

Which controls does this version use?

Actions

Close Combat II: A Bridge Too Far action controls
Left Mouse Button
Select a unit, position, or command.
Right Mouse Button
Issue a contextual order or move a selected unit.
Keyboard
Use the documented keyboard shortcuts shown by the game for orders and interface functions.

The exact shortcut set can vary by manual or configuration.

Control notes

  • The DOS version is primarily controlled with the mouse and keyboard.

  • No undocumented emulator or browser bindings are listed.

How it plays

How does Close Combat II: A Bridge Too Far play?

The game uses a top-down battlefield view. Players move infantry, engineers, vehicles, and weapons teams through towns, fields, roads, and defensive positions while trying to capture or hold strategic objectives.

Each battle is fought in real time, with pauses available for issuing orders. Units can move, fire, take cover, scout, use smoke, deploy explosives, and occupy buildings or trenches. Campaign progress depends on territory, casualties, available reinforcements, fatigue, morale, and the condition of individual soldiers. A dynamic campaign links successive battles across the Market Garden operation.

Plan your run

What is the best way to play Close Combat II: A Bridge Too Far?

Use cover and concealment rather than advancing across open ground. Reconnaissance is essential: locate enemy positions before committing valuable squads.

Keep experienced soldiers alive, rotate exhausted units, and preserve ammunition for objectives that must be held. Engineers and smoke can make bridge approaches and fortified streets more manageable. Avoid spreading the force too thinly, because isolated squads are vulnerable to morale collapse and counterattacks.

Before you begin

What should you know before playing?

  1. 1

    Use scouts to identify machine-gun positions before moving the main force.

  2. 2

    Defend captured objectives with fields of fire and reserve units.

  3. 3

    Watch morale and fatigue; a technically strong squad may still become ineffective.

Editorial context

What do players highlight?

A detailed and atmospheric tactical simulation whose morale system makes battles feel unpredictable.

Its depth is rewarding, but the interface and harsh campaign can be challenging for first-time players.

Community discussion

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