Sketch Turner
A comic-book artist who is pulled into his own creation and must fight through the comic to escape.
How it plays
The game uses a side-view perspective. Sketch moves through comic panels, defeats mutants and other enemies, searches for routes through the page, and reaches the end of each issue.
Punches, kicks, grabs, jumps, and environmental interactions form the core of combat. Roadkill can help attack enemies or interact with parts of the scenery. Progression is based on completing sequential comic issues, with branching routes and limited health and resources making careful exploration important.
Plan your run
Use the comic panels to your advantage: move enemies toward hazards, conserve throwable objects, and avoid taking unnecessary damage while exploring alternate routes.
Roadkill is useful for distracting or damaging enemies, but do not rely on it for every encounter. Learn enemy patterns, keep healing items for difficult sections, and inspect the edges of panels for exits or interactive objects.
Meet the cast
A comic-book artist who is pulled into his own creation and must fight through the comic to escape.
Sketch's pet rat, which can attack enemies and assist with certain environmental interactions.
A resistance leader and ally who communicates with Sketch and helps guide his mission.
Before you begin
Use environmental hazards whenever possible to reduce the risk of close combat.
Search panels carefully for items and alternate paths.
Save health-restoring items for boss encounters or unfamiliar sections.
Comix Zone is a side-scrolling beat 'em up developed and published by Sega for the Game Boy Advance in 2002. The game follows Sketch Turner, a comic-book artist trapped inside his own post-apocalyptic creation. Each stage unfolds across the panels and pages of Sketch's comic, giving the adventure a distinctive visual structure. Players fight through hand-drawn environments, solve simple environmental puzzles, and use objects from the comic as weapons or tools. The original version was praised for its unusual presentation and comic-book concept, while the Game Boy Advance release brought that experience to a portable system with some technical compromises.
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