Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a top-down map of the world. The objective is to expand influence, secure territory, manage resources, and defeat the opposing superpower while responding to military and political developments.
Players deploy and move forces across regions, conduct attacks, and make strategic decisions under time pressure. Conventional operations and nuclear weapons create different risks, so reckless escalation can be as dangerous as losing territory.
The campaign proceeds as an ongoing global conflict rather than a sequence of small character-driven stages. Progress depends on combining military pressure with economic and diplomatic choices.
Plan your run
Protect key regions before launching distant offensives, and avoid spreading forces so thinly that a counterattack can break your lines.
Use conventional pressure to gain leverage when possible. Treat nuclear escalation as a last resort because the political and strategic consequences can outweigh a short-term victory.
Command H.Q. is a strategic war game developed by Ozark Softscape and published by MicroProse for DOS in 1990. It places the player in command of a modern superpower during a global confrontation, combining conventional warfare, diplomacy, economics, and the threat of nuclear escalation. The game is played from a top-down strategic map rather than through a character-focused campaign, with decisions made continuously as the opposing side expands and attacks. Its emphasis on worldwide control and political consequences gives it a distinct simulation character, while the real-time structure makes its pacing more immediate than many turn-based computer war games of the period. It is remembered as an ambitious early attempt to present global strategy in an accessible, fast-moving format.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0