Billy Blaze / Commander Keen
An eight-year-old genius who travels through space in disguise and attempts to stop the Gannalech.
Documented for this version
Arrow LeftArrow Right | Move left or right |
|---|---|
Arrow Up | Climb poles or enter doors where applicable |
Arrow Down | Crouch or descend poles where applicable |
Ctrl | Jump or use the pogo stick |
Alt | Fire the raygun |
Enter | Open the in-game menu |
How it plays
The game uses a side-view perspective. Keen explores multi-screen stages, defeats or avoids enemies, collects treasures, finds keycards, and reaches the exit. A world map connects the individual levels and allows the player to choose an available route.
Keen can run, jump, climb poles, swim in some areas, fire his raygun, and use a pogo stick. Stages contain hazards, locked passages, bonus areas, and hidden sections. Losing all lives ends the current game, while points and extra-life items support continued exploration.
Plan your run
Study enemy movement before committing to a jump, and use the pogo stick for high ledges and safer landings. Explore side passages for keycards, ammunition, treasure, and extra lives.
Save difficult rooms for careful attempts: raygun shots are limited, and some enemies are safer to bypass. On the world map, choose routes that provide useful resources before entering more demanding stages.
Meet the cast
An eight-year-old genius who travels through space in disguise and attempts to stop the Gannalech.
The alien force responsible for constructing the Armageddon Machine.
Before you begin
Look for hidden passages and platforms that blend into the scenery.
Use the world map to revisit accessible stages and collect missed items.
Do not waste raygun ammunition on enemies that can be safely avoided.
Commander Keen in Goodbye, Galaxy!: Episode V - The Armageddon Machine is a side-scrolling science-fiction platform game developed by id Software and published by Apogee Software for DOS. It follows eight-year-old genius Billy Blaze as he infiltrates a massive war machine built by the alien Gannalech. The game combines precise platforming, exploration, secret areas, environmental hazards, and enemy avoidance with a colorful cartoon presentation. Players collect items, locate keycards, and search each stage for exits while managing limited lives and ammunition. Released in 1991 as the second episode of Goodbye, Galaxy!, it was well received for its responsive controls, imaginative worlds, and polished VGA graphics. Its design helped establish Commander Keen as an influential early PC platform series.
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