Fun School 2: For the Under-6s
DOSEducational
How it plays
Conflict: Europe uses a strategic map viewed from above. The objective is to achieve the assigned military or territorial goals by moving forces, managing deployments, and contesting important regions. Turns are divided into planning and execution-oriented decisions rather than real-time combat.
Players advance through a sequence of scenarios or operational situations, with outcomes determined by positioning, available forces, and strategic choices. Success depends on anticipating opposing movements, protecting key areas, and using resources efficiently.
Plan your run
Study the map before committing units, and identify the regions that matter most to the current objective. Avoid spreading forces evenly when a concentrated defense or attack can secure a decisive position.
Keep reserves available for unexpected enemy movements. Reassess the situation after each turn, since an apparently successful advance can leave important territory exposed.
Conflict: Europe is a turn-based strategic wargame developed by Oxford Digital Enterprises and published by Mirrorsoft for DOS in 1990. It presents a hypothetical military confrontation in Europe, placing the player in command of forces, resources, and operational decisions rather than offering direct tactical action. The game is built around planning, territory control, and the careful use of limited military assets. Its interface and presentation are functional, emphasizing maps, reports, and strategic choices. Reception has generally focused on its serious subject matter and broad operational scope, while noting that the rules and interface can be demanding for newcomers.
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