King Arthur
The player character and king of Camelot, who undertakes the search for the Holy Grail.
How it plays
The game uses a third-person, side-view presentation with illustrated scenes and interactive locations. Arthur travels through Camelot and other legendary places, examines objects, speaks with characters, collects items, and solves puzzles to advance the quest.
Progression is largely sequential, with new areas and story events becoming available after important discoveries. Some challenges require particular inventory items or specific conversation choices. The game also includes riddles, timed situations, and action-oriented encounters that can punish careless play.
Plan your run
Examine every scene carefully and record clues from conversations, inscriptions, and riddles. Keep useful objects rather than discarding them, and save before entering unfamiliar areas or attempting potentially dangerous actions.
Try different conversation responses when progress stalls, but avoid random experimentation in timed situations. Many puzzles depend on interpreting Arthurian clues rather than using items indiscriminately.
Meet the cast
The player character and king of Camelot, who undertakes the search for the Holy Grail.
Arthur’s queen, whose disappearance and connection to the Grail quest drive the opening events.
One of Arthur’s knights and an important figure during the journey.
A legendary knight associated with Camelot and the game’s Arthurian storyline.
Arthur’s treacherous son and a major antagonist in the legend surrounding Camelot.
Before you begin
Save frequently, especially before riddles and dangerous encounters.
Read every inscription and speak with characters more than once when new events occur.
Use inventory items only after considering their symbolic or situational purpose.
Conquests of Camelot: The Search for the Grail is a fantasy graphic adventure developed and published by Sierra On-Line for DOS in 1990. The player controls King Arthur, who must recover the Holy Grail after it disappears from Camelot. The game combines exploration, conversation, inventory puzzles, riddles, and occasional action sequences. Its Arthurian setting, illustrated locations, and text-parser heritage give it a distinctive place among Sierra adventures. Reception generally praised its atmosphere, writing, and ambitious subject matter, while some players found its puzzles and occasional unforgiving sequences difficult.
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