Crash Bandicoot
The playable orange bandicoot who travels through the stages to rescue his friends.
Documented for this version
D-pad | Move Crash |
|---|---|
A | Jump |
B | Spin attack |
How it plays
The game uses a side-view perspective with layered backgrounds and tightly structured platforming stages. Crash progresses through themed areas, defeats enemies, breaks crates, collects Wumpa fruit, and searches for crystals and gems.
Stages include hazards, moving platforms, pits, bonus rooms, and boss encounters. Completing objectives opens later areas, while optional collectibles reward players who revisit levels and improve their routes. Crash’s main actions are jumping and spinning, with additional movement abilities used to handle specific obstacles.
Plan your run
Learn the timing of each stage before rushing forward. Breaking nearby crates can reveal extra lives, Aku Aku masks, and Wumpa fruit, while moving carefully helps avoid losing progress to pits and moving hazards.
Treat crystals as the primary progression objective, but return to earlier stages when you have learned their routes. For optional gems and bonus rewards, inspect side paths and crate patterns rather than following the safest route only.
Meet the cast
The playable orange bandicoot who travels through the stages to rescue his friends.
Crash’s sister, who is captured and hypnotized at the beginning of the adventure.
Crash’s powerful ally, who is among the characters affected by N. Trance.
Crash’s protective mask and guide, who provides assistance during the adventure.
The main antagonist, a hypnotic entity who abducts and controls Crash’s friends.
Crash’s recurring enemy, involved in the plot surrounding the hypnotized characters.
A recurring villain who appears as part of the opposition Crash faces.
A time-themed villain who assists the antagonists.
Before you begin
Use spin attacks against ordinary enemies, but do not rely on spinning near pits or enemies with dangerous contact points.
Search above, below, and behind the main route for hidden crates and bonus entrances.
Replay stages after gaining confidence with their platforming timing to collect missed crystals, gems, or crates.
Crash Bandicoot 2: N-Tranced is a side-scrolling platform game developed by Vicarious Visions for the Game Boy Advance and published by Universal Interactive. Crash must rescue his friends after they are hypnotized and abducted by N. Trance, who is working with familiar villains from the series. The game combines traditional running and jumping stages with crate smashing, collectible gems, crystals, bonus areas, and occasional vehicle-based challenges. Its compact levels are designed around repeated exploration and careful timing rather than the larger 3D spaces of the console games. Contemporary reception generally regarded it as a solid handheld continuation of Crash’s platforming formula, with praise for its graphics and variety, though some criticism focused on difficulty and the limitations of the portable format.
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