Axel
A playable taxi driver carried over from the Crazy Taxi series.
Documented for this version
D-pad | Steer the taxi. |
|---|---|
A | Accelerate. |
B | Brake or reverse. |
How it plays
The player drives a taxi through city courses, collecting waiting passengers and taking them to marked destinations before their timers expire. Routes can be shortened by using alternate streets, jumps, and other risky maneuvers.
The game includes arcade-style timed driving and progression through increasingly demanding passenger runs. Successful trips extend the available time and increase earnings, while slow driving or collisions reduce the chance of completing a fare. The handheld version focuses on quick sessions and route management rather than a detailed simulation.
Plan your run
Learn the layout of each course before attempting high-value fares. A short route is usually more important than maximum speed, especially when a passenger’s remaining time is low.
Use controlled drifts and shortcuts carefully. Avoid unnecessary collisions, because losing speed can cost more time than a risky maneuver saves. Prioritize passengers with generous rewards when several fares are available.
Meet the cast
A playable taxi driver carried over from the Crazy Taxi series.
A playable taxi driver carried over from the Crazy Taxi series.
A playable taxi driver carried over from the Crazy Taxi series.
A playable taxi driver carried over from the Crazy Taxi series.
Before you begin
Memorize alternate routes and use them to preserve passenger time.
Keep momentum through turns instead of making abrupt corrections.
Do not take unnecessary risks when a fare is close to its destination.
Crazy Taxi: Catch a Ride is an arcade driving game developed by Graphic State Games for the Game Boy Advance and published by THQ. It adapts Sega’s Crazy Taxi formula to a handheld format, placing the player behind the wheel of a taxi in busy city environments. The central premise is simple: collect passengers, reach their destinations quickly, and earn money through speed and dramatic driving. The game uses a compact overhead-style presentation rather than the full 3D view of the arcade original. Its timed challenges, shortcut-focused routes, and exaggerated handling preserve the series’ recognizable play style. Reception was mixed, with reviewers generally noting the ambitious adaptation while criticizing the technical limitations of the hardware.
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