Fun School 2: For the Under-6s
DOSEducational
How it plays
Crime Wave uses a first-person shooting-gallery perspective. The player advances through a chain of filmed scenes, looking for threats and shooting them before they can attack or before the scene reaches a failure point.
Progression is largely linear. Success depends on reaction speed, accurate targeting, and learning when enemies appear. The game emphasizes replaying scenes to improve performance rather than exploring levels, collecting equipment, or developing a character.
Plan your run
Before you begin
Use a working DOS setup with correctly configured sound and input devices; the game’s timing depends on responsive controls.
Practice difficult scenes repeatedly, since its linear structure rewards memorization.
Crime Wave is a 1994 DOS action game developed and published by Access Software. It combines a shooting-gallery structure with full-motion video, placing the player in the role of a police officer confronting an organized crime threat. The game is built around short, predetermined scenes rather than free exploration. Players watch video sequences, identify hostile characters, and react quickly with the weapon cursor. Its presentation reflects the early-1990s fascination with interactive movies, while its simple shooting mechanics keep the focus on timing and accuracy. Reception was mixed. Reviewers generally noted the ambitious video presentation, but criticized the limited interactivity, repetitive action, and dated production values.
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