Fun School 2: For the Under-6s
DOSEducational
How it plays
The game presents a city from an overhead perspective. The monster moves through streets and can attack buildings, vehicles, and people while trying to satisfy the scenario’s objective before time or resources run out.
Players choose or configure a monster with different abilities and weaknesses. Actions consume energy or otherwise affect the monster’s condition, so indiscriminate destruction is not always optimal.
Scenarios and city layouts provide the progression structure. Success depends on selecting useful targets, managing movement, and adapting the monster’s powers to the current challenge.
Plan your run
Study the scenario objective before destroying anything. Some targets are more valuable than others, and wasting movement or energy early can leave the monster unable to finish.
Use the monster’s strengths deliberately, avoid unnecessary attacks, and keep track of its condition. Explore the city methodically rather than moving randomly, especially when a time limit is active.
Before you begin
Prioritize targets that directly contribute to the scenario objective.
Conserve energy for attacks that are difficult to replace or avoid.
Learn the city layout so movement turns are not wasted.
Crush, Crumble and Chomp! is an early monster-themed action strategy game developed by Automated Simulations and published by Epyx. The player creates or selects a giant monster, then attacks a city while managing movement, destruction, and the creature’s abilities. Its play style combines turn-based decision-making with arcade-inspired destruction, making the city itself the main puzzle and resource. Scenarios encourage different approaches, from carefully eating targets to causing as much devastation as possible. The game is notable for its creative premise and flexible monster design, although its sparse presentation and unusual rules can feel demanding to modern players. It is an important early example of a computer game built around player-directed destruction rather than conventional heroic objectives.
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