Fun School 2: For the Under-6s
DOSEducational
How it plays
The player views a standard chessboard and attempts to checkmate the opposing king. Moves are made piece by piece, with the computer calculating and responding according to the selected challenge or game settings.
Progression is match-based rather than level-based. The main activity is improving play through opening practice, tactical decisions, exchanges, and endgame planning; no distinct action stages or character-driven campaign are documented.
Plan your run
Protect the king, develop minor pieces early, and avoid moving the same piece repeatedly during the opening. Before committing to a move, check captures, checks, and threats for both sides.
Use the computer’s response to identify tactical mistakes, and simplify into an endgame only when the resulting position is favorable. Chess fundamentals are more important than any hidden progression system.
CyberChess is a computer chess simulation developed and published by Interstel Corporation for DOS. It presents the traditional game of chess as a single-player strategy experience, with the computer acting as the opponent and the board serving as the central interface. The program is aimed at players who want a serious chess match rather than an action-oriented reinterpretation. Its historical appeal comes from bringing a configurable chess opponent to home computers during the 1980s, when dedicated chess software was an important test of personal-computer intelligence. Reception is primarily associated with its practical chess features and sci-fi-styled presentation, although it remains a niche title rather than a major mainstream release.
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