Fun School 2: For the Under-6s
DOSEducational
How it plays
The player views each arena from above and must eliminate enemies while navigating walls, hazards, and confined spaces. Movement and firing are handled independently through the keyboard, allowing the player to circle enemies, retreat through corridors, and attack from safer angles.
Missions are organized as individual scenarios. Progress comes from surviving encounters and using available weapons effectively; the game emphasizes immediate combat rather than exploration, dialogue, or character development.
Plan your run
Keep moving instead of standing in open areas, and use walls or narrow passages to limit the directions from which enemies can approach. Clear nearby threats before collecting or pursuing objectives, because surrounding enemies can make retreat difficult.
Conserve powerful weapons for dense groups or dangerous enemies. Learn each arena’s routes before committing to a fight, and avoid entering a new area without an escape path.
Before you begin
Use the overhead view to watch for enemies approaching from outside the immediate screen area.
Circle slower enemies rather than fighting them at point-blank range.
Treat narrow corridors as defensive positions, but avoid becoming trapped.
Cyberdogs is a top-down action shooter created by Ronny Wester for DOS. The game places the player in enclosed combat arenas filled with hostile creatures, where survival depends on movement, weapon selection, and careful positioning. Missions are presented as compact battles rather than a continuous story-driven campaign, giving the game a direct arcade-like structure. Its overhead perspective makes enemy patterns and open routes easy to read, while the growing weapon selection adds tactical variety. Cyberdogs became known in DOS gaming circles as an energetic freeware or shareware-style shooter and is also notable as the predecessor to C-Dogs, which expanded the same general design with more features and cooperative play.
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