Fun School 2: For the Under-6s
DOSEducational
How it plays
Cylindrix uses a first-person view from inside a futuristic combat vehicle. Players move through enclosed arenas, search for opponents, line up shots, and use the surrounding geometry for cover or positional advantage. Vertical surfaces, platforms, and ramps make navigation important rather than treating the arena as a flat field.
Matches focus on combat objectives rather than story progression. The player advances by surviving encounters and improving familiarity with each arena, its routes, and its hazards. The available modes and exact weapon behavior can vary by release or configuration, so the most reliable general description is arena-based vehicle combat with exploration and direct firefights.
Plan your run
Learn the arena before committing to a fight. Use walls and changes in elevation to break an opponent’s line of sight, then attack from a position that gives you room to retreat.
Avoid moving through open spaces without checking nearby platforms and corners. Preserve mobility during combat: a stationary vehicle is easier to track, while controlled movement helps you evade incoming fire and reposition for a better shot.
Before you begin
Use the arena geometry as cover and keep moving during firefights.
Cylindrix is a DOS action game developed and published by Goldtree Enterprises in 1995. It places the player in a futuristic combat vehicle and presents battles inside enclosed, three-dimensional arenas built from geometric platforms, walls, and ramps. The core premise is straightforward: locate opposing craft, maneuver through the arena, and destroy them with available weapons while managing the hazards of the environment. The game is played from a first-person perspective and emphasizes movement, aiming, and spatial awareness rather than a narrative campaign. Its distinctive polygonal presentation and enclosed arena design made it a recognizable example of mid-1990s shareware-era PC action software. Cylindrix remains a niche title, mainly remembered for its unusual 3D combat concept and experimental visual style.
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