Fun School 2: For the Under-6s
DOSEducational
How it plays
The game presents the Normandy campaign from an overhead operational perspective. Players move military formations, engage opposing units, and work toward scenario objectives while dealing with terrain, positions, and the changing battlefield.
Progress depends on careful turn planning rather than twitch reactions. The central challenge is coordinating advances and attacks so that units support one another and the invasion force can maintain momentum.
Plan your run
Study the map before committing units, and avoid advancing isolated formations. Concentrate attacks where several friendly units can support the same objective.
Preserve movement flexibility and use turns to improve your position when an immediate attack is unlikely to produce a useful result.
D-Day: The Beginning of the End is a historical turn-based wargame for DOS, developed by Impressions Games and focused on the Allied invasion of Normandy in June 1944. Players direct military units across an overhead operational map, attempting to achieve objectives while managing movement, combat, and the difficulties of coordinating a large invasion force. The game emphasizes planning rather than fast reflexes. Its subject matter, scenario-driven structure, and traditional computer-wargame presentation appealed primarily to players interested in World War II simulations. The interface and rules can feel demanding today, but the title remains a representative example of mid-1990s DOS strategy design.
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