The Agent
The player-created imperial agent and protagonist, whose skills, affiliations, and decisions shape the adventure.
Documented for this version
Arrow Up | Move forward |
|---|---|
Arrow Down | Move backward |
Arrow Left | Turn or move left The exact behavior can depend on the configured control scheme. |
Arrow Right | Turn or move right The exact behavior can depend on the configured control scheme. |
Mouse | Look around and interact with the first-person view Daggerfall supports configurable mouse controls. |
Left Mouse Button | Use the selected interface or interaction command The command is configurable in the DOS version. |
Right Mouse Button | Perform the selected combat or interface command The command is configurable in the DOS version. |
Daggerfall allows extensive keyboard and mouse remapping.
Controls can vary according to the saved configuration and version.
How it plays
The game uses a first-person perspective for exploration, conversation, dungeon crawling, and combat. The player travels across the Iliac Bay, enters towns and wilderness areas, accepts quests, investigates rumors, and explores multilevel dungeons in search of objectives and treasure.
Character creation determines attributes, skills, advantages, and disadvantages. Skills improve through use, while experience grants levels and stronger attribute statistics. The player can join guilds and temples, buy or rent property, use weapons, armor, spells, and items, and make choices that affect faction standing and the eventual resolution of the main story.
Plan your run
Build a focused character rather than distributing every skill evenly. Choose primary and major skills that support the intended approach, and select useful advantages while avoiding disadvantages that undermine survival.
Keep several save files before major faction quests and political decisions. Improve reliable combat skills through regular use, carry healing and cure-disease options, and use fast travel carefully because travel time, weather, and random encounters can create serious risks.
Dungeon objectives are often easier with mapping, levitation, climbing, teleportation, or water-walking abilities. Reputation matters: guild and temple standing affects services, quests, and access to advancement.
Meet the cast
The player-created imperial agent and protagonist, whose skills, affiliations, and decisions shape the adventure.
The emperor who sends the Agent to investigate events surrounding Daggerfall and the Iliac Bay.
A trusted imperial agent who provides important information and assistance during the investigation.
The deceased king of Daggerfall, whose restless ghost and unresolved death drive the opening investigation.
The eccentric witch-mother of King Lysandus, connected to the mystery surrounding the Numidium.
The King of Worms, a powerful necromancer and major figure in the political and supernatural conflict.
Before you begin
Save before entering a major dungeon and before accepting time-limited quests.
Train important skills and use them regularly; skill increases control level advancement.
Check quest deadlines and travel distances before committing to a mission.
Carry spare equipment and restorative items because dungeon trips can last a long time.
The Elder Scrolls II: Daggerfall is a first-person fantasy role-playing game developed and published by Bethesda Softworks for DOS. The player is an imperial agent sent to investigate the death of King Lysandus and the political consequences of an imprisoned ancient artifact. Its enormous procedurally generated world contains cities, wilderness, dungeons, factions, temples, and competing kingdoms. Daggerfall emphasizes freeform exploration, character creation, skills, reputation, and quest choice rather than a fixed sequence of missions. It was ambitious and technically impressive for its time, although its bugs and demanding interface affected its reception. Later criticism and fan discussion have nevertheless recognized it as one of the most expansive and influential RPGs of the 1990s.
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