Danny Fenton / Danny Phantom
The teenage protagonist who transforms into the ghost hero Danny Phantom and fights supernatural threats.
Documented for this version
D-pad | Move Danny |
|---|---|
A | Jump |
B | Attack |
How it plays
The game uses a side-view perspective across linear stages based on locations from the Danny Phantom universe. Danny moves through platforms, avoids hazards, fights ghostly enemies, and reaches the end of each area while advancing the story.
Progression centers on learning enemy patterns and using Danny's ghost powers together with basic attacks. Stages emphasize repeated combat encounters rather than exploration, with stronger opponents and boss battles providing the main difficulty increases.
Plan your run
Learn the timing of enemy attacks before committing to close-range strikes. Move carefully around hazards and avoid taking unnecessary damage during ordinary encounters.
Save stronger abilities for bosses or crowded sections, and keep moving when enemies surround Danny. At bosses, prioritize survival and attack only during clear openings.
Meet the cast
The teenage protagonist who transforms into the ghost hero Danny Phantom and fights supernatural threats.
Danny's powerful ghostly enemy and a central figure in the story.
A dangerous future version of Danny connected to the game's conflict.
Before you begin
Use Danny's movement and ghost abilities together instead of relying on one attack.
Watch enemy patterns and avoid rushing into groups.
Treat boss encounters as pattern-learning challenges.
Danny Phantom: The Ultimate Enemy is a side-scrolling action platformer for the Game Boy Advance, developed by 7 Studios and published by THQ in 2005. It adapts the television series episode of the same name, placing Danny Fenton in a crisis involving his future ghost self and powerful supernatural enemies. Players guide Danny through combat-focused stages, using ghost abilities and melee attacks to overcome enemies and hazards. The game received mixed reception: reviewers generally recognized its colorful presentation and recognizable license, but criticized its repetitive combat, short length, and limited depth. It is primarily aimed at fans of the cartoon and straightforward handheld action games.
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