Fun School 2: For the Under-6s
DOSEducational
How it plays
Players move forces across a strategic map, contesting regions and arranging battles against enemy armies. Army composition matters because different creatures have different strengths, weaknesses, and combat abilities.
When armies meet, the game changes to a direct duel. The player controls one fighter at a time, attacks and defends against an opposing creature, and wins by defeating the enemy force. Victories support continued territorial expansion and access to further battles.
Plan your run
Build armies with complementary strengths rather than relying on one powerful creature. Use the strategic map to choose favorable engagements, and learn each unit’s attack range, movement, and defensive timing before committing it to a difficult duel.
In combat, avoid constant attacking. Watch the opponent’s animation, block or evade when appropriate, then counter after a missed strike. Preserve experienced units whenever possible, because losing a strong fighter can make later territory battles much harder.
Before you begin
Learn one unit at a time in low-risk battles before attempting to conquer heavily defended regions.
Treat the strategic map and the individual duel as separate decisions: a favorable army matchup can matter as much as combat skill.
Dark Legions is a fantasy strategy game developed by Silicon Knights and published by Strategic Simulations, Inc. for DOS in 1994. It combines a campaign played on a strategic board with direct, arcade-like duels between individual units. The objective is to expand territory, assemble a force of distinct creatures, and defeat opposing armies in tactical engagements. Each battle shifts from planning to real-time combat, giving the game a hybrid identity unusual for its period. Its dark presentation and unusual mixture of board-game conquest with character combat earned it a distinctive reputation, although the interface and demanding fights can make it less approachable than conventional strategy games.
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