Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a first-person travel and exploration view for towns, roads, wilderness, and many encounters. The party moves across a map of medieval Germany, visiting settlements, recruiting specialists, buying equipment, gathering information, and accepting contracts.
Combat takes place in tactical real time with a controllable party. Players position characters, choose weapons or magic, manage stamina and wounds, and respond to enemies ranging from criminals to supernatural creatures. Progress comes from money, improved equipment, skills, reputation, experience, and the changing state of the campaign world.
Plan your run
Build a balanced party rather than relying on one exceptional fighter. Include characters who can handle combat, healing, alchemy, negotiation, and practical travel skills, because different contracts reward different specialties.
Keep several weapon types and useful supplies available, and avoid accepting jobs that exceed the party’s current reputation or resources. Information from towns and inns can reveal safer routes and better opportunities. Save before major journeys, since travel events and combat can quickly cause permanent injuries or financial losses.
Before you begin
Train complementary skills instead of giving every character the same specialty.
Carry healing supplies and spare equipment before leaving a major town.
Use local information to compare contracts and reduce unnecessary travel.
Treat reputation and finances as important progression resources.
Darklands is a historical role-playing game developed and published by MicroProse Software for DOS in 1992. Set in a rigorously researched version of fifteenth-century Germany, it combines party-based adventuring, tactical combat, trading, travel, and character development. Players create a group of mercenaries and decide which work to accept while navigating political tension, religious conflict, banditry, and supernatural threats. Its open-ended structure was unusually ambitious for its time, with no single required path to victory. Darklands earned lasting respect for its atmosphere, procedural world, period detail, and flexible character system, although its complexity and occasional instability made it demanding for newcomers.
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