Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a first-person, point-and-click perspective. Players move between locations, examine scenery, collect objects, question characters, and combine clues to investigate the serpent cult and advance the story.
Progression is primarily puzzle-based. Conversations and inventory discoveries open new locations or actions, while incorrect assumptions can leave the player searching for less obvious connections. The experience is a largely solo narrative adventure with no combat-focused play.
Plan your run
Examine every visible object and revisit locations after important conversations. Keep a written record of names, symbols, and apparent contradictions, since clues are often separated across dialogue and inventory items.
When progress stops, review all available conversation topics and test items in context rather than repeatedly clicking the same hotspot. Save frequently before major explorations or puzzle attempts.
Daughter of Serpents is a mystery adventure game developed by Millennium Interactive and published by Psygnosis for DOS in 1992. The player investigates an archaeological and supernatural mystery in a Mediterranean setting, uncovering the history of an ancient serpent cult through exploration, conversation, and puzzle solving. Its presentation combines illustrated locations, inventory-based interactions, and a deliberately atmospheric narrative rather than action-oriented play. Contemporary coverage recognized its unusual occult premise and visual mood, while criticism commonly focused on obscure puzzles, uneven interface design, and a demanding pace. It remains a distinctive early-1990s computer adventure for players interested in archaeological fiction and dark mythology.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0