Marshall Robner
The wealthy businessman whose apparent death is the central mystery investigated by the player.
Documented for this version
Keyboard | Type a text command Use the parser to investigate, travel, converse, and manipulate objects. |
|---|---|
Enter | Submit the typed command Press after entering a command. |
N | Move north The parser also accepts other cardinal direction commands. |
S | Move south |
E | Move east |
W | Move west |
Commands are entered as text rather than selected from an action menu.
Parser vocabulary and accepted abbreviations may vary slightly by release.
How it plays
The game uses a first-person, text-only perspective. Type commands such as EXAMINE, ASK, TAKE, and MOVE to inspect the house, question people, handle objects, and travel between locations. The parser accepts abbreviated directions and common command forms.
The objective is to determine what happened to Marshall Robner and identify the responsible person. Events progress according to the in-game clock, so delaying, overlooking evidence, or asking questions in the wrong order can change the investigation. Progress comes from connecting testimony, physical clues, and timed developments rather than from gaining levels or equipment statistics.
Plan your run
Search every accessible room systematically and examine objects before drawing conclusions.
Keep notes on statements, times, and inconsistencies. Use the in-game clock deliberately: revisit locations after important events and question suspects about specific evidence.
Do not accuse anyone until the physical evidence and testimony agree. Save before major interviews or accusations so that you can test different investigative approaches.
Meet the cast
The wealthy businessman whose apparent death is the central mystery investigated by the player.
Before you begin
Record the exact wording of important statements and compare accounts from different suspects.
Inspect containers and less obvious objects; useful evidence is not always in plain sight.
Use concise parser commands and try synonyms when the game does not understand a request.
Deadline is a parser-driven mystery adventure developed and published by Infocom for DOS. You play an investigator summoned to examine the apparent death of wealthy businessman Marshall Robner. The case unfolds through written commands, interviews, searches, and careful interpretation of evidence rather than arcade action. The game takes place over a limited period, and important events can occur without waiting for the player. Your choices determine which clues are discovered and whether the final accusation is supported. Deadline was widely recognized as an ambitious early computer mystery, particularly for its responsive characters, timed events, and detailed simulation. Its difficulty and unforgiving investigation structure are central parts of the experience.
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