Fun School 2: For the Under-6s
DOSEducational
How it plays
The player selects a civilization and explores a planetary system from a strategic overhead view. Colonies are founded on suitable worlds, then developed with buildings that support population, production, research, income, defense, or resource extraction.
Each turn involves managing colonies, assigning workers and production, researching technologies, moving fleets, and responding to diplomacy. Victory can be pursued through military conquest, economic strength, technological progress, or other scenario objectives, depending on the game setup.
Plan your run
Expand carefully rather than founding colonies faster than your economy can support. Prioritize food, housing, and basic production before investing heavily in specialized facilities.
Scout nearby worlds early, keep defenses around vulnerable colonies, and use diplomacy to avoid fighting multiple neighbors at once. Research should support your immediate strategic position instead of following an inflexible technology path.
Before you begin
Inspect planetary conditions before choosing a colony site; a world with poor production may be useful for research or resources instead.
Maintain a reserve of credits and production for unexpected wars or colony emergencies.
Use diplomacy and trade to delay stronger opponents while your economy develops.
Deadlock: Planetary Conquest is a science-fiction 4X strategy game developed and published by Accolade for DOS in 1996. The player leads one of several competing alien civilizations, establishing colonies, exploiting planetary resources, researching technologies, and negotiating or fighting with rival powers. Play proceeds in turns on a strategic planetary map, while colonies require careful economic and infrastructure planning. The game combines empire management with diplomacy, espionage, trade, and tactical military decisions rather than focusing on character-driven storytelling. Its interface and systems were considered ambitious for the period, and it earned a niche following among computer strategy players, although its complexity and dated presentation can make the opening difficult for newcomers.
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