Duke Nukem
A guest driver and recognizable Apogee character who appears among the selectable racers.
How it plays
Races are viewed from an overhead perspective. The objective is to finish ahead of rival drivers while negotiating tight corners, hazards, and weapon attacks on a series of tracks.
Money from races can be spent on better vehicles, armor, tires, engines, and weapons. Damage and performance affect later events, so choosing when to repair or upgrade matters. The DOS version centers on its single-player campaign and progression through increasingly demanding races.
Plan your run
Learn each track's corners before spending heavily on weapons. Maintaining speed through turns is often more valuable than firing constantly.
Upgrade the engine and tires when handling or acceleration becomes the limiting factor, and repair serious damage before an important event. Use mines and other weapons where opponents are forced into narrow lines.
Meet the cast
A guest driver and recognizable Apogee character who appears among the selectable racers.
A playable driver associated with the game's racing roster.
The campaign's principal rival and a late-game opponent.
Before you begin
Save money for meaningful performance upgrades rather than buying every weapon immediately.
Use the track layout and corner exits to create distance from opponents.
Avoid carrying severe damage into the next race when repairs are affordable.
Editorial context
A fast, destructive top-down racer whose short tracks and upgrade system give the campaign lasting appeal.
Death Rally is a top-down vehicular-combat racing game developed by Remedy Entertainment and published for DOS by Apogee Software in 1996. It combines closed-circuit racing with machine guns, mines, vehicle damage, and persistent economic upgrades. Players enter increasingly difficult events, earn prize money, and improve their car or equipment between races. Its compact tracks, aggressive computer drivers, and destructive weapons give it a distinctly arcade-like style, while the campaign structure adds a light strategy layer. The game was well received for its fast action, dark humor, and polished presentation, and it became an early signature title for Remedy before the studio moved toward larger 3D productions.
Catalog entry maintained by EmuGamers Editorial Team
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