Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a third-person perspective behind the vehicle. The objective is to finish races ahead of the opposition while surviving attacks and damaging rival cars.
Players steer through city courses, use mounted weapons, and spend race winnings on vehicle improvements. Progress comes from completing events and building a stronger machine for later races.
Plan your run
Learn each course before spending heavily on upgrades. Staying on the racing line is useful, but avoiding collisions and incoming fire can matter more than taking every possible shortcut.
Use weapons selectively and preserve enough vehicle condition to reach the finish. Prioritize upgrades that improve survival or consistency when later opponents become harder to defeat.
Before you begin
Balance speed, handling, armor, and weapons instead of concentrating on one attribute.
Avoid unnecessary crashes because damage can cost a race even when your speed is competitive.
Deathtrack is a futuristic vehicular-combat racing game developed by Dynamix and published by Activision for DOS in 1989. It combines point-to-point racing with direct attacks against rival drivers, turning each event into a contest of speed, positioning, and firepower. Players select a combat vehicle, compete in races set around American cities, earn prize money, and improve their equipment between events. The single-player campaign emphasizes repeated competition and gradual upgrading rather than a conventional story. Its aggressive premise and fast-paced battles gave it a distinctive identity among late-1980s computer racers. Contemporary and later reception has generally recognized Deathtrack as an inventive early example of combat racing, while also noting its demanding controls and dated presentation.
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