Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a side-on, horizontally scrolling view of a planet. The objective is to destroy waves of aliens and keep the humanoids alive; losing all humanoids or the ship ends the round.
The fighter can rotate, thrust, fire its laser, and use limited smart bombs. The playfield wraps from one edge to the other, while a radar display helps track enemies and humanoids. Success advances through increasingly difficult waves, including later enemy types and faster attacks.
Plan your run
Stay near the humanoids when possible, but keep moving so enemies cannot surround the fighter. Use thrust in short bursts and rely on the radar to find threats outside the visible screen.
Save smart bombs for crowded situations or dangerous later waves. Rescue falling humanoids promptly, and avoid firing carelessly when a civilian is close to an enemy.
Before you begin
Use the radar constantly; important threats may be outside the main view.
Do not spend every smart bomb on the first difficult wave.
Practice controlled thrust rather than holding the input continuously.
Defender is a horizontally scrolling arcade shoot 'em up developed by Williams Electronics and released for DOS by Atarisoft. The player pilots a fast fighter over a planet, destroying alien attackers while protecting human figures from abduction. Its play style is demanding: enemies approach from multiple directions, the screen wraps horizontally, and quick use of the ship's thrust, laser, and smart bomb is essential. The DOS version brings the influential 1980s arcade design to home computers, with keyboard or compatible controller support depending on the setup. Defender was historically praised for its speed, layered enemy behavior, and demanding rescue objective, although its difficulty could be unforgiving.
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