Fun School 2: For the Under-6s
DOSEducational
How it plays
The player views the hill from a side-on perspective and controls a ski jumper during the inrun, takeoff, flight, and landing. The objective is to maximize jump distance while maintaining a stable posture and avoiding a fall.
Jumps are organized around selectable hills or competitions, with results determined by distance and landing quality. Progression is based on learning each hill, refining timing, and achieving better scores rather than unlocking a story campaign.
Plan your run
Build a consistent approach before attempting maximum distance. Concentrate on a clean takeoff and make small balance corrections during flight; large corrections are more likely to destabilize the jumper.
Study the landing slope and aim to arrive with enough control for a safe landing. Repeating the same hill is useful because timing and wind conditions can be judged against previous attempts.
Before you begin
Prioritize a controlled landing over a risky extra few meters.
Use repeated attempts to learn the timing of each hill.
Small mid-air corrections are generally safer than abrupt movements.
Deluxe Ski Jump is a ski-jumping sports simulation developed by Mediamond for DOS. The game presents the player with a set of jumping hills and asks them to produce the longest, safest jump possible through careful timing and control. Its play style is deliberately focused: approach speed, takeoff timing, flight balance, and landing technique matter more than elaborate presentation. The game became especially well known in Finland and developed a strong following for its simple controls and competitive challenge. Rather than offering a large licensed sports package, it concentrates on repeatable jumps, personal improvement, and comparing results. Its compact design and demanding physics make it a distinctive example of late-1990s computer sports software.
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