Fun School 2: For the Under-6s
DOSEducational
How it plays
The player works from a dinosaur-design interface rather than a scrolling action viewpoint. Body components and descriptive information are selected through menus or on-screen controls, allowing a custom dinosaur to be assembled and viewed.
The main objective is exploration and learning. Progression is not based on combat, scoring, or a conventional sequence of levels; instead, the player advances by trying different combinations and consulting the available facts. The title is designed for short, self-directed sessions.
Plan your run
Experiment systematically with one body feature at a time so that the effect of each choice is easy to compare. Read the accompanying information before moving on, especially when the game links anatomy to diet, movement, or behavior.
Treat unusual combinations as learning opportunities rather than mistakes. The game’s value lies in comparing designs and discovering information, not in finding a single winning configuration.
Designasaurus is an educational dinosaur-construction game for DOS. It combines a simple design workshop with reference material intended to introduce children to dinosaur anatomy, behavior, and prehistoric life. Players assemble a dinosaur from selectable body parts and then examine the result in an interactive setting. The game is more exploratory than competitive. Its appeal comes from experimenting with different designs and learning how features such as size, teeth, limbs, and diet relate to a dinosaur’s identity. Because reliable release and credit information varies between references, the specific development and publishing history is left unspecified here. Designasaurus is best understood as a compact educational title rather than a conventional action game.
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