Dink Smallwood
The young protagonist, who leaves his rural home and becomes an adventurer after a tragic attack.
Documented for this version
Arrow UpArrow DownArrow LeftArrow Right | Move Dink |
|---|---|
Ctrl | Attack with the equipped weapon |
Space | Use or interact with the selected item or object |
How it plays
The game is viewed from an overhead perspective. Dink travels between connected areas, talks with residents, searches buildings and outdoor locations, solves quest problems, and fights enemies in real time.
Progress is organized around a central story and optional side quests. Weapons, spells, items, money, and experience improve Dink’s capabilities, while exploration and conversations can change how some situations unfold. The DOS release is primarily a single-player campaign.
Plan your run
Explore thoroughly before advancing major quests, because towns and outdoor maps contain useful items, money, and optional encounters.
Meet the cast
The young protagonist, who leaves his rural home and becomes an adventurer after a tragic attack.
Dink’s mother, whose death helps set the opening story in motion.
Before you begin
Talk to residents more than once when a quest seems unclear.
Search barrels, chests, and buildings for supplies and money.
Use ranged or magical attacks when closing with an enemy is unsafe.
Dink Smallwood is an action role-playing adventure developed and published by Robinson Technologies for DOS in 1997. It follows Dink, a young pig farmer who leaves home after a personal tragedy and gradually becomes involved in quests, monsters, magic, and local conflicts. The game combines an overhead perspective with real-time combat, exploration, dialogue, simple puzzles, and character progression. Its writing frequently uses irreverent humor alongside a conventional fantasy journey. Reception has remained mixed but generally fond, with players often praising the flexible quest structure, accessible mechanics, and memorable comedy while noting its dated presentation and uneven tone.
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