Ellen Ripley
The protagonist and player character, investigating the colony crisis and attempting to survive the Xenomorph infestation.
Documented for this version
The exact DOS keyboard mapping can vary by release and configuration; consult the in-game setup screen or manual.
How it plays
Alien Trilogy is played from a first-person perspective. Ripley explores sections of a damaged colony, searches for access items, activates machinery, and fights Xenomorphs, facehuggers, androids, and other threats.
The campaign is divided into missions with objectives such as reaching a new area, restoring systems, rescuing personnel, or eliminating enemies. Progress depends on finding weapons, ammunition, keycards, health supplies, and mission-specific objects. Encounters mix open firefights with narrow corridors and sudden attacks.
Plan your run
Conserve ammunition when an enemy can be bypassed, especially in corridors where movement is more valuable than prolonged combat.
Search side rooms for keycards, ammunition, and health items before advancing. Watch ceilings, corners, and dark doorways for ambushes, and learn the layout of each mission before committing to a difficult fight.
Meet the cast
The protagonist and player character, investigating the colony crisis and attempting to survive the Xenomorph infestation.
The principal alien enemies, using speed, ambushes, and close-range attacks.
Before you begin
Explore every accessible room before triggering major events.
Keep distance from Xenomorphs and avoid wasting powerful ammunition on weak enemies.
Use the motion tracker and environmental audio to anticipate nearby threats.
Alien Trilogy is a first-person science-fiction shooter developed by Probe Entertainment and published by Acclaim Entertainment for DOS in 1996. It adapts the atmosphere and imagery of the Alien films into a combat-focused campaign, placing Ellen Ripley inside a colony overrun by hostile organisms and malfunctioning technology. The game combines maze-like exploration, weapon-based action, key-item hunting, and horror-themed encounters. Its presentation uses pre-rendered environments and polygonal enemies, reflecting the transitional technology of the mid-1990s. Reviews generally praised its sound design, atmosphere, and recognizable Alien setting, while criticizing repetitive combat, limited enemy variety, and dated controls. The DOS version is a single-player experience built around a linear sequence of missions.
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