Fun School 2: For the Under-6s
DOSEducational
Documented for this version
DOS input assignments may vary with the selected keyboard or joystick configuration.
How it plays
The game uses a third-person view behind the car. Events include ordinary races, head-to-head competition, and demolition arenas in which drivers crash into one another for points and survival.
Players steer, accelerate, brake, overtake, and deliberately ram rivals. Finishing well and winning arena events advances the competition, while repeated impacts can damage the vehicle and reduce its effectiveness. The emphasis is on choosing when to race cleanly and when to attack.
Plan your run
Use the outer line in normal races to avoid early pileups, then turn toward opponents only when a safe hit is available. In demolition events, preserve speed and avoid being trapped against the wall.
Watch the car's damage state and favor weakened opponents. A controlled impact is usually more useful than repeated low-speed crashes that leave your own vehicle exposed.
Before you begin
Avoid the first cluster of cars at the start of an arena event.
Use glancing blows when possible; direct head-on collisions damage both vehicles heavily.
Learn each track's corners before attempting aggressive overtakes.
Destruction Derby is a vehicular combat racing game developed by Reflections and published by Psygnosis for DOS in 1995. It combines conventional circuit racing with demolition-derby arenas where damaging opponents is as important as reaching the finish. Players select a car, compete across structured events, and manage the risks of collisions, spins, and mechanical damage. Its 3D presentation and collision-focused design helped distinguish it from many contemporary home-computer racers. Reception was generally positive for its destructive physics and unusual events, although critics also noted that the DOS version was technically demanding and less smooth than some console releases.
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