Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a map-based, turn-by-turn structure. The main objective is to expand control, position dinosaur units effectively, and defeat opposing forces. Each turn is spent moving units, choosing engagements, and managing the available forces before the opponent responds.
Scenarios are built around territorial conflict rather than a linear action-game level sequence. Progress comes from winning battles and improving the player's strategic position on the map. The pace allows players to consider terrain, unit placement, and the relative strengths of different dinosaurs before committing to an attack.
Plan your run
Protect valuable units instead of sending every dinosaur forward at once. Use the map to limit the directions from which an opponent can attack, and keep enough strength in reserve to respond to a breakthrough.
Plan several turns ahead: a successful attack should improve your position, not merely trade one unit for another. Before engaging, compare the likely result with the value of the territory and the ability of nearby enemies to reinforce.
Before you begin
Advance in groups so isolated units are not surrounded.
Check nearby enemy positions before committing to an attack.
Keep reserves behind the front line for counterattacks.
Jurassic War is a turn-based tactical strategy game developed by NMS Software and released for DOS in 1996. It places the player in control of dinosaur forces competing for territory on a prehistoric battlefield. Instead of focusing on a conventional human army, the game builds its conflicts around different dinosaur units, movement across a strategic map, and direct engagements with rival forces. Play proceeds in turns, giving the game a deliberate pace suited to planning rather than reflexes. Its unusual dinosaur setting distinguishes it from many contemporary computer wargames, although reception was limited and the game remains a niche DOS strategy title. The appeal is strongest for players who enjoy map-based conquest, period-specific computer strategy, and experimental themes.
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