Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a top-down, isometric perspective over a scrolling landscape. The main objective is usually to increase the strength of your civilization and eliminate or overcome the rival population. Followers automatically settle, build, and reproduce when suitable land is available.
The player raises or lowers terrain, directs followers indirectly, and spends accumulated mana on miracles such as earthquakes, volcanoes, floods, and attacks. Maps progress through scenario-specific conditions, with later stages introducing more difficult terrain, stronger opponents, and more demanding resource management.
Plan your run
Expand usable land before spending mana on expensive miracles. Flatten or raise terrain to connect settlements and create room for followers to build.
Watch the population and mana indicators continuously. Preserve powerful miracles for decisive attacks, and use terrain changes early to prevent the rival civilization from gaining a strong foothold.
Before you begin
Create broad, connected areas of level ground so followers can expand efficiently.
Use terrain manipulation to separate enemy settlements before committing to a major miracle.
Keep enough mana in reserve for defense when the opposing population begins to grow rapidly.
Populous is a god game and real-time strategy simulation developed by Bullfrog Productions and published by Electronic Arts. The player guides a small tribe while competing against an opposing god, using divine powers to reshape the landscape and influence settlement growth. Rather than controlling individual units directly, the game emphasizes terrain management, population development, and carefully timed miracles. The DOS version preserves the distinctive mouse-driven interface and large collection of scenarios from the original release. Its indirect control system was highly influential, and the game received strong historical recognition for establishing the god-game format. The presentation is minimalist, but the strategic interaction between geography, followers, and divine intervention gives each map a different rhythm.
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