Billy Lee
The primary martial-arts hero and one of the two Lee brothers.
Documented for this version
D-pad | Move |
|---|---|
A | Jump |
B | Attack |
The exact special-move inputs depend on the move and are not listed here without a verified version-specific command reference.
How it plays
The game uses a side-view perspective. Players move through linear stages, defeat groups of gang members, and reach a boss at the end of each area.
Basic attacks can be combined with jumps, throws, grabs, and special techniques. Weapons such as bats and whips can be picked up and used temporarily. Progression follows the completed stage sequence, with limited lives and continues determining how far a player can advance.
Plan your run
Use short attack strings rather than repeatedly pressing one button, and keep enemies in front of you whenever possible. Throws are especially useful when several opponents crowd the same side.
Pick up weapons for difficult groups, but do not rely on them because they disappear after use. Save special attacks for bosses or dangerous formations, and learn each boss's approach pattern before committing to a combo.
Meet the cast
The primary martial-arts hero and one of the two Lee brothers.
Billy's brother and the second main playable Lee fighter.
The kidnapped character whose rescue motivates the adventure.
Before you begin
Stay near the center of the screen so enemies cannot surround you from both sides.
Use jump attacks to interrupt enemies carrying weapons.
In two-player play, avoid striking your partner while enemies are clustered.
Double Dragon Advance is a side-scrolling beat 'em up developed by Million for the Game Boy Advance and published by Atlus. It reworks the original Double Dragon formula with redesigned stages, additional enemies, and combat techniques drawn from several earlier entries in the series. Players control martial-arts brothers Billy or Jimmy Lee as they fight through urban streets, industrial areas, and gang hideouts to rescue Marian. The game supports solo play and cooperative play on compatible Game Boy Advance hardware. It was generally well received for its responsive combat, substantial content, and successful adaptation of a classic arcade style to a handheld system.
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