Billy Lee
The principal martial artist and player character, fighting to rescue Marian.
How it plays
The game uses a side-scrolling perspective. Players move through a series of streets, industrial areas, forests, and enemy hideouts while defeating waves of gang members and reaching each stage's boss.
Billy can punch, kick, jump, grab opponents, and use weapons such as bats, whips, and knives when available. Enemies attack in groups and may carry weapons. Progress is stage-based, with a limited number of lives and a final confrontation determining the outcome.
Plan your run
Learn enemy spacing before attacking. Short punch combinations are safer than repeatedly committing to long close-range exchanges, especially when several enemies can surround the player.
Pick up weapons when they create distance, then discard them when a faster response is needed. Preserve lives for later stages, watch for environmental hazards, and prioritize enemies carrying weapons or approaching from behind.
Meet the cast
The principal martial artist and player character, fighting to rescue Marian.
Billy's brother and rival in the story; he can also appear as the second player in versions supporting cooperative play.
Billy's kidnapped partner whose rescue motivates the mission.
A powerful gang enforcer who serves as an early major boss.
A recurring gang member who commonly fights with clubs.
A recurring gang member who uses a whip.
Before you begin
Stay near the center of the screen so enemies are less likely to surround you.
Use grabbed enemies as temporary shields or throw them away from the group.
Treat weapons as situational tools rather than relying on one throughout a stage.
Double Dragon is a side-scrolling beat 'em up developed for DOS by Binary Design and published by Melbourne House. It adapts Technōs Japan's arcade game, following martial-arts brothers Billy and Jimmy Lee as they fight through gang-controlled streets to rescue Marian. The game combines hand-to-hand attacks, weapons, platforming hazards, and sequential combat stages. Its DOS release is a home-computer conversion rather than the definitive arcade version, with presentation and handling shaped by contemporary PC hardware. Reception of the series was historically strong because of its cooperative arcade design and accessible combat, although home versions varied in technical quality and faithfulness.
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