Goku
The central Dragon Ball hero, fighting in his transformed GT-era form.
Documented for this version
D-pad | Move the character |
|---|---|
A | Attack |
B | Jump |
Start | Pause the game |
How it plays
The game uses a side-view perspective and presents a sequence of scrolling stages filled with standard enemies and boss encounters. Players move across the screen, attack opponents, jump over hazards, and use special abilities when available.
Several Dragon Ball characters can be selected or switched during play. Progression comes from clearing stages and defeating bosses, with the campaign structured as a straightforward action adventure rather than an open-world or stat-heavy game.
Plan your run
Keep moving instead of allowing groups of enemies to surround the active character. Use jumps to avoid crowded attacks and save powerful techniques for bosses or dense waves.
Switch characters when the current fighter is in danger, and learn boss attack patterns before committing to long combinations. Clearing ordinary enemies safely is usually more valuable than rushing forward.
Meet the cast
The central Dragon Ball hero, fighting in his transformed GT-era form.
A capable fighter and adventurer who accompanies Goku on the GT journey.
Goku's granddaughter and a regular member of the adventure team.
Before you begin
Use the edges of the screen to separate enemies before attacking.
Reserve special attacks for bosses and large enemy groups.
Watch character health and switch before a fighter is defeated.
Dragon Ball GT: Transformation is a side-scrolling beat 'em up developed by Webfoot Technologies for the Game Boy Advance and published by Atari in 2005. It adapts the Dragon Ball GT setting into a compact action game, following Goku and his allies as they fight through groups of enemies and confront major threats from the series. The game emphasizes direct melee combat, character switching, and short arcade-style stages rather than complex role-playing systems. Its colorful presentation and familiar cast made it a recognizable licensed release for the handheld. Reception was mixed: reviewers generally noted the attractive sprites and accessible combat, while criticizing repetitive encounters, limited depth, and uneven challenge.
Catalog entry maintained by EmuGamers Editorial Team
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