John Tanner
An undercover police driver and the playable protagonist investigating an international criminal network.
Documented for this version
D-pad | Steer and navigate |
|---|---|
A | Accelerate |
B | Brake or reverse |
How it plays
The game presents cities from a top-down perspective. Tanner drives through traffic, follows suspects, escapes pursuers, performs timed deliveries, and completes investigation objectives. Certain missions allow him to leave his current vehicle and enter another one, an important feature inherited from Driver 2.
Progression is organized around story missions in multiple international locations, with free-driving and other shorter modes providing additional play. Success depends on learning routes, controlling speed, avoiding police attention, and choosing suitable vehicles for each objective.
Plan your run
Learn the layout of each city before attempting difficult missions. Use wider roads when escaping and avoid unnecessary collisions, since losing speed can make a pursuit much harder.
When a mission permits vehicle changes, look for a faster or more durable vehicle before committing to the objective. Brake early for tight turns, and restart quickly after a failed attempt rather than repeating a poor route.
Meet the cast
An undercover police driver and the playable protagonist investigating an international criminal network.
Tanner’s police partner, who assists with the investigation.
A major criminal figure connected to the story’s international conspiracy.
A criminal power broker involved in the investigation.
A criminal associate encountered during Tanner’s case.
Before you begin
Use the map and landmarks to memorize routes between objectives.
Avoid traffic when a mission has a strict time limit.
Try different vehicles when the assigned car is too slow or fragile.
Driver 2 Advance is an action-driving game developed by Sennari Interactive and published by Infogrames for the Game Boy Advance. It adapts the Driver 2 formula into a handheld format, combining vehicle chases, undercover police work, exploration, and mission-based crime fiction. Players control John Tanner as he investigates an international criminal operation across several cities. The game uses a top-down perspective rather than the console series’ behind-the-car camera, but retains traffic, pursuits, vehicle switching, and free-driving elements. Its reception was mixed: reviewers generally recognized the ambition of bringing Driver 2 to the GBA, while criticizing the simplified presentation, limited hardware, and occasionally awkward controls.
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