Duke Nukem
The playable protagonist, an armed action hero who battles the alien forces.
Documented for this version
Arrow Up | Move forward |
|---|---|
Arrow Down | Move backward |
Arrow Left | Turn left |
Arrow Right | Turn right |
Ctrl | Fire weapon |
Alt | Strafe |
Space | Use or activate an object |
DOS keyboard controls can be remapped in the game's setup menu.
Exact bindings may differ if the original configuration was changed.
How it plays
The game is viewed from a first-person perspective. Players move through interconnected levels, eliminate aliens and armed enemies, find keycards, activate switches, collect weapons and ammunition, and locate the exit. Environmental objects such as doors, security devices, lighting, and destructible scenery support exploration and puzzle solving.
Progression is level-based, with combat encounters and secret areas distributed throughout each map. The expansion uses Duke Nukem 3D's established arsenal and interactive level design. No separate role-playing progression system or character-development tree is documented for this DOS release.
Plan your run
Search each room carefully for switches, keycards, hidden doors, and supplies before moving on. Secret areas can provide valuable ammunition, armor, and weapons, making exploration especially useful before difficult encounters.
Conserve powerful ammunition for stronger enemies and crowded fights. Use the environment to create distance, check alternate routes when a door appears inaccessible, and save regularly because ambushes and explosive hazards can punish careless movement.
Meet the cast
The playable protagonist, an armed action hero who battles the alien forces.
An alien-controlled police enemy encountered during the campaign.
A common alien soldier that attacks Duke with ranged weapons.
Before you begin
Explore side rooms and suspicious wall sections for secret areas.
Save ammunition for stronger enemies and confined encounters.
Use save files before entering unfamiliar rooms or activating machinery.
Duke Nukem 3D: Penthouse Paradise is a first-person shooter expansion developed by Simply Silly Software and published by WizardWorks for DOS. It uses the Build engine and extends Duke Nukem 3D with a set of adult-themed urban and penthouse environments. The core premise remains familiar: Duke fights alien enemies while rescuing civilians, destroying hostile installations, and making his way through hazardous locations. Play emphasizes exploration, weapon selection, environmental interaction, and hidden areas rather than strictly linear combat. As a commercial add-on, it was generally regarded as a specialized, unofficial-style expansion rather than a major new installment, with interest focused on its new levels and licensed presentation.
Catalog entry maintained by EmuGamers Editorial Team
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