Duke Nukem
The playable hero, a heavily armed adventurer fighting robots and other threats in a futuristic world.
Documented for this version
Arrow LeftArrow Right | Move left or right |
|---|---|
Arrow Up | Climb ladders or move upward where supported |
Arrow Down | Crouch or move downward where supported |
Ctrl | Fire the blaster |
Alt | Jump |
How it plays
The game is viewed from the side. Duke must move through linear platforming stages, defeat enemies, collect items, activate switches, and reach the exit while avoiding pits, projectiles, and other hazards.
Players use Duke's blaster and jumping ability to navigate rooms and corridors. Levels include moving platforms, destructible objects, teleporters, and environmental puzzles; progression comes from clearing each stage and advancing through the episode.
Plan your run
Conserve health by learning enemy positions before rushing into open areas. Use the blaster from a safe distance, and inspect platforms and side passages for collectibles and switches.
Moving hazards and timed sections are often easier when approached slowly. If a route appears blocked, search nearby walls, objects, and platforms for a switch or destructible barrier.
Meet the cast
The playable hero, a heavily armed adventurer fighting robots and other threats in a futuristic world.
Before you begin
Search each room for switches and collectible items before leaving.
Avoid standing beneath moving hazards or directly in front of enemies.
Use short, controlled jumps when navigating narrow platforms.
Duke Nukem: Episode Three: "Trapped in the Future!" is the third episode of Todd Replogle Productions' 1991 DOS action-platform game, published by Apogee Software. It follows Duke Nukem as he battles through futuristic environments filled with robots, hazards, destructible scenery, and collectible items. The game uses a side-view format with run-and-gun combat, platforming, switches, and timed movement challenges. As an episode of the shareware-era Duke Nukem release, it was distributed as part of the larger game rather than as a separate modern product. Its straightforward action, colorful VGA presentation, and inventive level obstacles helped establish the character and series before Duke Nukem II and Duke Nukem 3D.
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