Paul Atreides
The protagonist and heir of House Atreides. He must survive on Arrakis, unite the Fremen, and oppose the Harkonnen.
Documented for this version
The DOS version is primarily mouse-driven.
Exact keyboard mappings can vary by release and configuration.
How it plays
The game uses a first-person or illustrated point-and-click presentation for conversations, travel, and interaction with important locations. Paul moves between settlements and desert regions, speaks with characters, receives missions, and discovers information about Arrakis and its people.
Strategic play expands as Paul recruits Fremen, assigns leaders, develops sietches, and organizes spice harvesting and military operations. Progress depends on completing objectives, improving equipment and skills, and eventually directing forces against the Harkonnen. The story advances through exploration, conversations, and successful missions rather than through a conventional level system.
Plan your run
Explore every accessible sietch and speak with its inhabitants before assigning major tasks. Information from Fremen leaders often reveals useful locations, resources, and objectives.
Develop spice production steadily, train reliable units, and avoid spreading forces too thinly. Save before major expeditions or confrontations, since failed operations can cost time and valuable personnel.
Meet the cast
The protagonist and heir of House Atreides. He must survive on Arrakis, unite the Fremen, and oppose the Harkonnen.
Paul's father and leader of House Atreides, whose appointment to Arrakis sets the main conflict in motion.
Paul's mother and a Bene Gesserit advisor who provides guidance during the campaign.
An Atreides officer and trusted ally involved in operations on Arrakis.
An Atreides commander who helps train and organize the developing resistance.
A Fremen leader who becomes an important ally to Paul.
A Fremen woman and significant ally in Paul's relationship with the desert people.
The ruthless leader of House Harkonnen and the principal antagonist.
Before you begin
Talk to characters repeatedly when new objectives become available.
Keep spice production active while preparing military operations.
Use saves before dangerous desert journeys and major attacks.
Dune is a science-fiction adventure and strategy game developed by Cryo Interactive and published by Virgin Games for DOS in 1992. Based on Frank Herbert's novel, it follows Paul Atreides after his family receives control of the desert planet Arrakis and becomes caught in a struggle over the spice melange. The game combines mouse-driven exploration and dialogue with resource management, troop training, and tactical operations. Players must develop Arrakis, locate and harvest spice, build alliances with the Fremen, and resist the Harkonnen occupation. Its atmospheric presentation, animated artwork, and unusual blend of genres earned it a strong historical reputation, although its pacing and interface can feel unfamiliar to modern players.
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