Earl Weaver
The Baltimore Orioles manager whose baseball philosophy and managerial input shaped the game's design.
How it plays
The game presents baseball from a strategic, top-down or field-oriented computer-game perspective, with play focused on the current at-bat and the positions of runners and fielders. The objective is to score more runs than the opposing team across a regulation game while managing outs, innings, pitching, and defensive positioning.
Players choose pitches and locations, control batting decisions, direct baserunning, and make defensive plays. Managerial options include setting lineups, changing pitchers, substituting players, and adjusting tactics. Progression is based on inning-by-inning game results and season or team management options rather than character development.
Plan your run
Use the lineup and pitcher selection menus carefully before the game begins. Match hitters to the opposing pitcher where possible, and avoid leaving a tiring pitcher in merely because the score is close.
Treat outs as a limited resource. Consider the score, inning, runner position, and hitter tendencies before attempting steals or aggressive baserunning. Defensive substitutions and pitching changes are most valuable when they address a specific matchup or late-game situation.
Meet the cast
The Baltimore Orioles manager whose baseball philosophy and managerial input shaped the game's design.
Before you begin
Study the available statistics before setting the lineup.
Use pitching changes and defensive substitutions deliberately rather than automatically.
When learning the interface, play an exhibition or short game before attempting a full season.
Earl Weaver Baseball is a baseball simulation developed by Mirage Graphics and published by Electronic Arts for DOS in 1987. It combines on-field baseball with detailed managerial decision-making, allowing players to control pitching, batting, fielding, lineups, and substitutions rather than simply playing an arcade-style game. The game is built around statistical baseball and the tactical approach associated with Baltimore Orioles manager Earl Weaver. Players can manage a team, compete against computer opponents, or play another human. Its presentation and unusually sophisticated artificial intelligence helped it earn a strong historical reputation among early computer sports simulations, although its interface requires patience and familiarity with baseball terminology.
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