Earthworm Jim
The hero, an ordinary earthworm wearing a powerful robotic suit.
Documented for this version
D-pad | Move Jim |
|---|---|
A | Jump |
B | Use the whip |
How it plays
The game uses a side-view perspective across discrete platforming stages. Jim moves through hazards, defeats enemies with his whip or weapons, and reaches the end of each level while managing jumps and environmental obstacles.
Levels include boss encounters and set pieces that vary the pace. Progression is primarily stage-based: completing a level opens the next part of the adventure, while exploration and careful timing help Jim survive difficult sections.
Plan your run
Learn the timing of Jim's jump and whip before rushing through a stage. Use the whip both to defeat nearby enemies and to interact with or swing from suitable objects when the level requires it.
Approach unfamiliar screens cautiously, especially where enemies are positioned beside pits. Save stronger attacks for bosses and moving hazards, and replay earlier stages to learn patterns rather than relying on repeated blind attempts.
Meet the cast
The hero, an ordinary earthworm wearing a powerful robotic suit.
The princess Jim attempts to rescue.
A recurring villain and bounty hunter who opposes Jim.
A feline antagonist from the Earthworm Jim universe.
A large recurring enemy associated with the series.
Before you begin
Use the whip from a safe distance whenever possible.
Check platforms carefully before committing to a jump.
Study boss patterns instead of attacking continuously.
Earthworm Jim is a comedic side-scrolling action-platformer developed by David A. Palmer Productions for the Game Boy Advance and published by Majesco Entertainment. It follows Jim, an earthworm who gains a powerful robotic suit and battles eccentric enemies while trying to rescue Princess What's-Her-Name. The game adapts the series' run-and-gun platforming style to Nintendo's handheld, combining jumping, whipping, shooting, and unusual environmental challenges. Its surreal humor and cartoon-inspired presentation preserve the identity of the original franchise, although the handheld version received a more mixed historical reception than the best-known 16-bit releases because of its technical limitations and design changes.
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