Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a top-down battlefield view in which players issue orders to military units. Objectives depend on the scenario and may include capturing locations, holding ground, destroying opposing forces, or meeting historical conditions.
Players move formations, arrange units, attack enemy positions, and account for terrain, supply, morale, and command limitations. Scenarios are played in turns, with outcomes shaped by planning and the interaction of several unit types.
Progression is scenario-based rather than character-based. The available forces, map, objectives, and starting conditions change from one engagement to another, and the game is primarily intended for repeated tactical experimentation or two-player competition.
Plan your run
Study the scenario objectives before moving. A historically aggressive advance can fail if it leaves units unsupported or out of supply.
Use terrain and formation placement to protect vulnerable units. Concentrate force at decisive points instead of spreading every formation evenly across the map.
Preserve morale and combat strength when possible. Repeated attacks against prepared positions can cost more than the ground is worth, so reconnaissance and coordinated assaults are important.
Before you begin
Check supply and command conditions before committing to an attack.
Keep reserves behind the main line so a breakthrough does not become a collapse.
Use scenario objectives to decide when holding ground is more valuable than pursuing retreating units.
Edward Grabowski's The Blue & The Gray is a historical turn-based wargame covering the American Civil War. Developed by Impressions Games and released for DOS in 1993, it focuses on command decisions at the operational and battlefield levels rather than arcade action. Players direct Union or Confederate forces through scenarios based on major campaigns and engagements, managing movement, formations, combat, and logistics. The game is designed for deliberate play, with rules and interfaces that reward careful preparation and knowledge of terrain. Its detailed historical subject and flexible scenario structure earned it attention among computer wargame players, although the presentation and complex systems can feel demanding for newcomers.
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