Fun School 2: For the Under-6s
DOSEducational
How it plays
El-Fish is presented as an aquarium-management and breeding simulation. Players create or acquire fish, place them in tanks, and observe how their physical traits appear and develop. The main objective is open-ended: build collections, experiment with inheritance, and produce unusual or attractive fish rather than complete a fixed campaign.
The game is organized around aquarium and breeding activities rather than discrete action stages. Players can select compatible fish, manage tank conditions, arrange displays, and save successful specimens. Progress comes from learning which traits pass to offspring and refining generations through repeated breeding.
Plan your run
Begin by breeding fish with clearly different traits so that inherited changes are easier to identify. Keep successful parents and offspring recorded separately, because a visually attractive fish may also carry useful traits that are not immediately visible.
Maintain suitable tank conditions and avoid overcrowding. Use controlled pairings instead of mixing every fish together, then compare offspring across several generations. Save distinctive specimens before making further experiments, since the value of a fish may depend on a rare combination of traits.
Before you begin
Use separate tanks to compare breeding results.
Preserve unusual fish before continuing an experiment.
Study several generations before judging whether a trait is reliably inherited.
El-Fish is a fish-breeding and aquarium simulation developed and published by Maxis for DOS in 1993. Instead of following a conventional story, the game gives players a virtual aquatic laboratory in which to create, breed, collect, and display fish. Its genetic system combines inherited traits such as body shape, fins, colors, and patterns, making selective breeding the central activity. Players can also arrange tanks, adjust the environment, and observe their creations in a relaxed, largely open-ended format. The game was notable for its unusual subject, procedural presentation, and emphasis on experimentation rather than competition. Contemporary reception generally recognized its originality and visual variety, while also noting that its slow pace and specialized subject made it more appealing to simulation enthusiasts than to action-game players.
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