Fun School 2: For the Under-6s
DOSEducational
How it plays
Elf uses a side-view platform perspective. Each stage requires the player to move through scrolling areas, avoid hazards and enemies, collect useful items, and find the route to the next section. Timing jumps and positioning are central to progress.
Progression is stage-based rather than character-level based. Exploration and careful observation matter because some paths and objects are easy to miss. The DOS release is a single-player action game; no separate multiplayer mode is documented.
Plan your run
Learn enemy movement patterns before committing to a jump, and avoid rushing through unfamiliar screens. Search platforms and side passages for items before moving toward an apparent exit.
Preserve any available safety margin by approaching hazards from a distance. When a route seems blocked, retrace the area and check for a collectible or alternate platform rather than assuming the stage requires a precise blind jump.
Elf is a 1991 side-scrolling platform game developed and published by Ocean Software for DOS and contemporary home computers. The player controls a small elf traveling through hostile environments while searching for useful objects and reaching the exits of each stage. Its design combines traditional platforming with light adventure elements, including exploration, enemy avoidance, and item collection. The game was part of Ocean’s substantial early-1990s computer-game output rather than a major long-running franchise. Contemporary coverage generally treated it as a competent but unremarkable platform adventure, with its appeal depending largely on the player’s tolerance for trial-and-error navigation and demanding level layouts.
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