Fun School 2: For the Under-6s
DOSEducational
How it plays
The game is viewed from the cockpit in first-person perspective. Players fly between space stations, buy and sell commodities, avoid or fight hostile ships, and attempt to increase their wealth and combat rank.
The galaxy contains many systems connected by hyperspace routes. Each system has an economy, station, and local dangers. Money can be invested in cargo, weapons, equipment, and ship improvements. Progress is largely self-directed; the principal long-term goal is to rise through combat ranks toward Elite status.
Plan your run
Begin with legal, low-risk trade goods and keep enough credits for repairs and fuel. Compare prices between nearby systems, especially when a route offers a useful return cargo.
Upgrade the ship gradually, prioritizing defensive equipment and fuel capacity before expensive weapons. Avoid unnecessary fights until the ship is well equipped, and use the space station as a safe place to refuel and repair.
Before you begin
Keep cargo value and route distance balanced so a single loss does not end the game.
Watch the fuel gauge closely before committing to a long hyperspace route.
Dock regularly to sell cargo, repair damage, and save progress when supported by the version.
Elite is an open-ended space trading and combat simulation developed by David Braben and Ian Bell and adapted for DOS by Firebird Software. The player begins with a small Cobra Mk III and limited funds, then chooses whether to trade commodities, hunt pirates, take risks in combat, or gradually build a more capable ship. Its wireframe 3D universe and procedurally generated galaxy were technically ambitious for the period. The DOS version brought the distinctive cockpit view and free-form structure to IBM-compatible computers. Elite received strong historical acclaim for its scale, freedom, and innovative design, and it became a foundational title for space simulation games.
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