Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a first-person cockpit perspective. The player chooses destinations from a galaxy map, launches from space stations, travels through hyperspace, and docks at planetary stations to buy and sell goods. Piracy, bounty hunting, and encounters with hostile ships provide alternative ways to earn credits.
Progression is largely self-directed. Profits can be invested in better equipment and ships, while combat success improves the player's rating. Fuel, cargo capacity, weapons, and defensive systems all affect which routes and encounters are practical.
Plan your run
Begin with legal trade on short routes and keep enough credits in reserve for fuel and repairs. Compare prices at both ends of a route instead of filling the hold without checking the destination market.
Upgrade survival equipment before prioritizing expensive weapons. Avoid unnecessary fights near stations, watch the scanner, and use hyperspace or docking when an encounter is beyond the current ship's capabilities.
Before you begin
Start with low-risk cargo and short journeys until navigation and docking are reliable.
Keep reserve credits for fuel, repairs, and emergency escape decisions.
Use the galaxy map to plan routes instead of jumping without checking the destination.
Elite Plus is a DOS space simulation developed by David Braben and Ian Bell and published by GameTek. It presents a largely open-ended galaxy in which the player pilots a small spacecraft, trades commodities between planets, takes combat contracts, and attempts to improve their combat rank. The game combines trading, exploration, navigation, and first-person space combat rather than following a fixed story campaign. As an enhanced version of the original Elite, it was recognized for bringing the series' expansive procedural universe and unusual freedom to DOS computers, although its keyboard-heavy interface and demanding combat could be difficult for new players.
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